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Xinhuan Game profile

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Feb 4th 2012, 1:59:17

Originally posted by Detmer:
The discussion of the merit/necessity of a random method is not the topic of this thread. The topic of this thread is implementation. This thread is now a waste of developer time because there is no need for them to read it or consider it. This is simply a thread for discussion of *how to implement* a random war time system - *not the merit* of a random war time system. I am not sure why that is so hard to understand...


You're just being unnecessarily thick here. It would be a waste of time to discuss the implementation if the thing to be implemented is a bad idea.

The implementation is necessarily tied to the merits/demerits, if it was implemented well, it would be worth it, if the implementation sucked, then it wouldn't be worth it. For an implementation to be worth it, the system has to have merit.

I'm not sure why you don't understand that. For example, you suggested the distribution function to be poisson over gaussian. If I suggested the distribution function to be a decaying exponential function, it wouldn't be as good a system and isn't worth implementing because it gives almost no merit over a fixed date since there would be an extremely high probability it would be at or extremely near the chosen starting date.

As another example, Hanlong suggested an ELO system and I did not agree with it. Such an implementation might not be worthwhile to implement, because there are only 15 or so alliances in the game. If this grows to 30 or 100, it would maybe have merit to be worth the time to implement.

Furthermore, a good game developer will always weigh the pros and cons of implementing any game feature, and feedback on whether the community thinks any idea has merit or not is always appreciated.

Edited By: Xinhuan on Feb 4th 2012, 2:07:36
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