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Eric 54 Game profile

Member
5

Aug 26th 2026, 16:19:27

Originally posted by zygotic:
Originally posted by Requiem:
This game as an app wouldn't be any good unless that app brought in some kind of graphical interface not just buttons and text. That's my opinion.

Want this game as a app right now?

Open moble google chrome and go to: m.earthempires.com


I play from a mobile but find the mobile version more awkward than the desktop version


I could envision making the buttons and everything iOS-native but laid out almost exactly the same - simply making the same API calls the web front end makes. I really don't think it'd be much work.

Eric 54 Game profile

Member
5

Aug 25th 2026, 17:11:04

Originally posted by Xinhuan:
Originally posted by blid:
OK, so you've got other stuff piled up to do before you get to the app.

How can we get that stuff done so the app can happen?

Can you start a patreon or a kickstarter or something? I'll pay $50 or something, if other people pay too and hit a benchmark can we get fluff caught up and get the app out there?


It's not that its hard to make an app. Especially if its just a browser wrapper.

It's really that making an app serves no purpose. Most of you think "hey lets put it on the app store" and it magically makes money. No it really doesn't work that way. Many friends have put out apps, and they see maybe 500 downloads tops over the entire year, a portion of which are just personal friends who saw it on Facebook that one time. You can read about this type of blogs all the time on the web too.

The App Store is really saturated. To get anywhere, you actually need to do marketing. Buying ad banner space for a week on a heavily visited website that covers gaming on mobile devices would probably cost you $10k, and the returns aren't anywhere worth it, most people don't even notice banner ads these days even if they don't run adblock. What you need then is product reviews from websites that cover games (especially upcoming games), and hope it spreads from there. This isn't going to happen for EE, especially if you don't know any industry contacts with those review websites. This is called "Hype". Is anyone going to make game trailers about EE? Maybe even a promotional video to show viewers why they should pick up the game on the app store? How about a video about all the exciting things you can do in EE?

If your app doesn't appear on the "What's New?" "What's Hot?" or "Editor's pick", or Top 10 Paid/Grossing/Free/etc, you can forget about it. For any typical user that visits the App Store, they either are searching for a very specific app, or they are browsing one of these "top lists".


iOS dev here - I'd be game to do this as a hobby project if any server admins would wanna partner up.

Eric 54 Game profile

Member
5

Jul 25th 2026, 4:22:11

Yeah, this is great. Have been reacquainting myself in Express. I vaguely recall how clans worked way back when. I think I'd be open to that. The social connections make it more fun for sure. Any recommendations? :)

Eric 54 Game profile

Member
5

Jul 22nd 2026, 3:18:47

Also, for any others who played back on Swirve, anything I should know or study?

Eric 54 Game profile

Member
5

Jul 22nd 2026, 3:11:48

I was typing something in my browser and needed to search my 1Password and my Swirve login popped up. And then I remembered the countless hours and spreadsheets from long, long, ago. And even longer ago when there was a BBS version with the GooeyGablooey, I think? - wow dating myself. Anyway, I've been sucked in again for the last several days, getting back into the swing of things. I can't believe how similar everything is and how NOT laden with ads the site is. I do have a few questions:

- What happened to the Tournament game? I see some references in the forums, but it looks retired? I remember the fun on climbing the tiers. But maybe it's all different now with the internet and bots.
- I also see references to Patreon and such and was wondering if there is a way I can give back?

Thanks for keeping this going and my apologies for being gone for so long.

Sincerely,

Eric Schramm
from the country of Die Trying