Feb 12th 2012, 8:51:05
fluff (fiction)
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Many board games and video games provide their own fictional setting, or are set in fictional settings defined by other media such as literature or film. fluff, in the context of such gaming fiction, refers to information that provides setting and context for the game.
By definition, fluff is never part of the proper game rules. As such, fluff has no impact on gameplay and can technically be ignored by the players without breaking the game or its rules; it could arguably be described as 'soft rules'. As a result, the concept may not be applicable for role-playing games where the rules are at the discretion of the game master and implied, contextual or otherwise 'soft' rules may be deemed valid and binding.
In the context of fiction, fluff is essentially synonymous with 'Canon', i.e. the body of all fiction deemed to officially shape and define the fictional setting. It often takes the form of short stories or background information found in rulebooks and game supplements, but can take any form. In highly developed, popular settings which have evolved beyond gaming, fluff may include anything from gaming supplements such as sourcebooks to novels or even movies.
By contrast, in the same context the term Blurb is typically used for brief explanatory texts (for individual gaming pieces etc.). Where they do not provide gaming rules for their subject, blurbs also fall under the definition of the fluff.
interesting
http://en.wikipedia.org/wiki/fluff_%28fiction%29
From Wikipedia, the free encyclopedia
The topic of this article may not meet Wikipedia's general notability guideline. Please help to establish notability by adding reliable, secondary sources about the topic. If notability cannot be established, the article is likely to be merged, redirected, or deleted. (July 2011)
Question book-new.svg
This article does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (July 2011)
Many board games and video games provide their own fictional setting, or are set in fictional settings defined by other media such as literature or film. fluff, in the context of such gaming fiction, refers to information that provides setting and context for the game.
By definition, fluff is never part of the proper game rules. As such, fluff has no impact on gameplay and can technically be ignored by the players without breaking the game or its rules; it could arguably be described as 'soft rules'. As a result, the concept may not be applicable for role-playing games where the rules are at the discretion of the game master and implied, contextual or otherwise 'soft' rules may be deemed valid and binding.
In the context of fiction, fluff is essentially synonymous with 'Canon', i.e. the body of all fiction deemed to officially shape and define the fictional setting. It often takes the form of short stories or background information found in rulebooks and game supplements, but can take any form. In highly developed, popular settings which have evolved beyond gaming, fluff may include anything from gaming supplements such as sourcebooks to novels or even movies.
By contrast, in the same context the term Blurb is typically used for brief explanatory texts (for individual gaming pieces etc.). Where they do not provide gaming rules for their subject, blurbs also fall under the definition of the fluff.
interesting
http://en.wikipedia.org/wiki/fluff_%28fiction%29
poor laf
10:36 ee: GS pLow is HERE (#422) [SoF] --> Oslo 1952 (#201) [LaF] -- 2C/81F
And for you freaks.
http://www.mediafire.com/...7cfyj1ley48a/IMG_0973.m4v
http://www.mediafire.com/download/h1tcgo1
10:36 ee: GS pLow is HERE (#422) [SoF] --> Oslo 1952 (#201) [LaF] -- 2C/81F
And for you freaks.
http://www.mediafire.com/...7cfyj1ley48a/IMG_0973.m4v
http://www.mediafire.com/download/h1tcgo1