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spawn Game profile

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Aug 3rd 2011, 14:41:44

or are there too many high NW countries?

not that its not impressive, but i remember when getting 100m NW was an achievement...

imo this needs some tweaking
/slap iZarcon

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martian Game profile

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Aug 3rd 2011, 15:05:18

I remember when getting 100m NW wasn't an achievement which predates spawn's frame of reference:P
tbh it's all relative. psychologically people like bigger numbers:P
Now someone needs to find a way to get 1 beeeeelion nw.
you are all special in the eyes of fluff
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Detmer Game profile

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Aug 3rd 2011, 15:08:55

It needs tweaking. The market is too flat due to the decreased decay bonus reaching zero.

That being said, one of the main reasons for increased networths is the increased bushel floor. The 12.5% increase in floor price gives people 12.5% times as much cash to spend (and when destocking on the private market, that doesn't result in a game-wide shortage of military to buy). Ultimately it makes sense for mil tech to increase pm sell prices, rather than decrease them, however it does create balance issues. Honesty I think that the bushel private market base price should be dropped to $10 for a whole slough of reasons.

Hello Game profile

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Aug 3rd 2011, 15:11:20

Agrees with Spawn. I remember when 100 Million was like WOW, that is impressive. Sets were also longer back than if I remember correctly

Detmer Game profile

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Aug 3rd 2011, 15:12:14

martian, that is because NWs were halved. If NWs had been doubled to bring back these scale of NWs, I don't think people would be questioning things. I think it is important to make improvements to the game rather than be wedded to a certain range of final NWs, but sometimes a drastic change of NWs can be indicative of an imbalance.

martian Game profile

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Aug 3rd 2011, 15:12:52

what about just removing the minimum price for bushels?
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Detmer Game profile

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Aug 3rd 2011, 15:17:20

Originally posted by martian:
what about just removing the minimum price for bushels?


I am down with that, or even removing the private market completely. I feel that change would face resistance though.

martian Game profile

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Aug 3rd 2011, 15:34:03

it's funny you should say that, I was just having a convo with pang about what would happen if one were to remove to private market completely on alliance/FFA
:P

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martian Game profile

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Aug 3rd 2011, 15:39:10

there are actually a ton of implications for removing the private market..
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Detmer Game profile

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Aug 3rd 2011, 15:46:10

Originally posted by martian:
there are actually a ton of implications for removing the private market..


Yes there are, and I think I like them all.

Rockman Game profile

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Aug 3rd 2011, 16:01:06

Originally posted by Detmer:
Originally posted by martian:
there are actually a ton of implications for removing the private market..


Yes there are, and I think I like them all.


The removal of the MBR strategy? I don't like that one.

martian Game profile

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Aug 3rd 2011, 16:03:34

Well it would probably be coupled with changes to some tech bonuses and changing of how military bases work creating another viable strat or two to replace MBR..
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spawn Game profile

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Aug 3rd 2011, 16:13:28

you could also just lower the amount on the private market a lot and lower thre refill rate...
/slap iZarcon

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Rockman Game profile

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Aug 3rd 2011, 16:22:38

Originally posted by spawn:
you could also just lower the amount on the private market a lot and lower thre refill rate...


Yep, I've suggested that. A decrease of PM regeneration and an increase in the effectiveness of military bases to compensate.

Theo non-MBR destocking is too powerful right now.

martian Game profile

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Aug 3rd 2011, 17:23:16

in any case it was just something that was kind of tossed around. I don't think it has been given any serious thought/consideration.
Much arguing about it need be done first:p

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Seren Game profile

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Aug 3rd 2011, 17:33:44

Nooooo don't touch my theo no mb!

martian Game profile

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Aug 3rd 2011, 17:37:27

*reaches out to touch someone*
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anoniem Game profile

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Aug 3rd 2011, 19:03:44

only 3 alliances have achieved over 100mil avg nw.

so for most people i'd suppose it's still an achievement
re(ally)tired

spawn Game profile

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Aug 3rd 2011, 19:10:23

simply because only 3 netting clans are left Anoniem o_0
/slap iZarcon

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Rockman Game profile

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Aug 3rd 2011, 19:14:55

100m has also only been done by three alliances on FFA, two of whom only achieved it for the first time last set. A couple of weeks ago, TKO was the only FFA alliance to have achieved 100m anw.

toma Game profile

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313

Aug 3rd 2011, 19:36:33

also ghost acres mean that it's way easier to get land. 50% more land from farming crap untaggeds.
Originally posted by Slagpit:
Ruining peoples fun for no reason is okay, but ruining it for a reason I disagree with isn't okay. Never change, community.

locket Game profile

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Aug 3rd 2011, 19:41:16

3/4 of the top countries will be techers. Perhaps you could start by nerfing them ;)

Rockman Game profile

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Aug 3rd 2011, 20:38:07

Originally posted by locket:
3/4 of the top countries will be techers. Perhaps you could start by nerfing them ;)


Making landtrading acceptable would weaken techers. Its easier landtrading with a techer than any other strategy (except oiler, but only if oil prices are good).

Right now all-explore techer cannot compete with all-explore casher or farmer, and anyone who doesn't want to spend the time landgrabbing therefore has to play casher or farmer if they want netgain properly.

If you play a server like primary or express, you'll find that techer isn't that strong, because a lot of people play techer on those servers that wouldnt play techer on alliance or FFA

anoniem Game profile

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Aug 3rd 2011, 21:45:10

actually spawn there are only THREE pure warring alliances: iMag, SoL and SoF.
re(ally)tired

Tertius Game profile

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Aug 3rd 2011, 21:49:38

I'm pretty sure that 3/4 of the top 10 are not going to be techers as only half of them currently are, and I don't think 2-3 more will be joining.

spawn Game profile

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Aug 3rd 2011, 22:10:37

i have to correct myself, 4 netting clans
/slap iZarcon

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llaar Game profile

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Aug 3rd 2011, 22:22:33

Originally posted by martian:
I remember when getting 100m NW wasn't an achievement which predates spawn's frame of reference:P
tbh it's all relative. psychologically people like bigger numbers:P
Now someone needs to find a way to get 1 beeeeelion nw.


i did get 6.4 beeeeelion NW in ffa :P

hehe

hanlong Game profile

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2211

Aug 3rd 2011, 22:25:48

i believe under current conditions 400-500M nw for alliance would be a "flawless" reset without market buyout/unnatural things.
Don Hanlong
Don of La Famiglia

anoniem Game profile

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2881

Aug 3rd 2011, 22:30:31

Originally posted by spawn:
i have to correct myself, 4 netting clans


I count around 17~ established tags and you're telling me 13 of those tags are warring alliances? mmm'kay
re(ally)tired

hanlong Game profile

Member
2211

Aug 3rd 2011, 22:54:07

anoniem: according to dagga, there are 7 war alliances ;)

Originally posted by dagga:
Join a war alliance! Much more fun..

They include;

SOL
SOF
LAF

Suicider alliances;

imag
MD

Always dragged into war alliances;

NA
PDM
Don Hanlong
Don of La Famiglia

Slagpit Game profile

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Aug 3rd 2011, 22:57:19

Are any of these serious ideas? They certainly don't sound like it.

hanlong Game profile

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Aug 3rd 2011, 22:57:38

and tertius is right.

you are way overexaggerating locket. half of the t10 are techers. the rest is split pretty evenly between farmer/casher.

with that said, techers are overly represented in the t10.

indies/oilers are the rare breed (at most u randomly see one in the t10, but it doesn't happen every reset).

nws are higher now because people are improving.

remember our first resets playing this game in the e2025 days? i look back at the things i do back then and laugh. i bet in a few years i would look back at how i play now and have a good laugh too
Don Hanlong
Don of La Famiglia

Rockman Game profile

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Aug 4th 2011, 1:13:49

people are improving? I call BS. We ain't getting any better.

spawn Game profile

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Aug 4th 2011, 7:59:08

Originally posted by anoniem:
Originally posted by spawn:
i have to correct myself, 4 netting clans


I count around 17~ established tags and you're telling me 13 of those tags are warring alliances? mmm'kay


nope never said that, because between black and white gray exists...

hanlong, if the avg NW increases by a lot, i wouldnt call it "people improving" but saying that the general conditions changed...
https://spreadsheets.google.com/...OX0p1TVBETWc&hl=en_US
i compiled the total NW and avg NW of the top5 alliances from the past 9 sets and you'll see a massive increase in avg NW. in a game thats as old as earth you cant tell me people improved that much...
/slap iZarcon

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Tertius Game profile

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Aug 4th 2011, 8:07:07

Uh spawn, routinely when new people join Evo they have never broken 100M before, some have only ever topped out at 50M and of course some are entirely new to the game. Every set they get a little bit better and learn that much more. That's not the whole story of course, there have been quite a few gameplay changes in reset sets, but I wouldn't say general data of increasing NW proves your point in the least.

zodiac Game profile

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Aug 4th 2011, 8:21:23

we should all just play tetris

spawn Game profile

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Aug 4th 2011, 8:27:16

dont get me wrong Tertius, i'm not saying ppl cant improve, i just dont think that an increasement of that much is likely by only people improving
/slap iZarcon

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PG Game profile

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Aug 4th 2011, 11:09:06

remove ghost acres! or at least make it not that big/high/much
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koonfasa

Member
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Aug 5th 2011, 6:41:31

Multie land help contribute to a larger landpool, as did number of players, and along with tighter policies ensuring the protection of clan members it got harder to grow apart from the pact. It was kinda like how the NHL had those low scoring seasons in the late nineties. It became a defensive game, and pangs crew are trying to open it up, although I think clan rules have to open up a lot more first.

Edited By: koonfasa on Aug 5th 2011, 7:05:54. Reason: and also
See Original Post